Might Magic X
Might and Magic | |
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The logo commonly used by New World Computing and The 3DO Company | |
Genre(s) | Role-playing |
Developer(s) | New World Computing (1984-2003) Arkane Studios (for Dark Messiah) Limbic Entertainment (for Might & Magic X) |
Publisher(s) | New World Computing (1984-1996) The 3DO Company (1996-2003) Ubisoft (2003-) |
Creator(s) | Jon Van Caneghem |
Platform(s) | Amiga, Apple II, C64, Macintosh, MS-DOS, MSX, NEC PC-9801, NES, PlayStation 2, Sega Genesis, SNES, TurboGrafx-16, Windows |
First release | Might and Magic Book One: The Secret of the Inner Sanctum 1986 |
Latest release | Might & Magic X: Legacy 23 January 2014 |
Spin-offs | Heroes of Might and Magic List of spinoffs |
1986 | 1: The Secret of the Inner Sanctum |
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1987 | |
1988 | 2: Gates to Another World |
1989 | |
1990 | |
1991 | 3: Isles of Terra |
1992 | 4: Clouds of Xeen |
1993 | 5: Darkside of Xeen |
1994 | World of Xeen |
1995 | |
1996 | |
1997 | |
1998 | 6: The Mandate of Heaven |
1999 | 7: For Blood and Honor |
2000 | 8: Day of the Destroyer |
2001 | |
2002 | 9: Writ of Fate |
2003 | |
2004 | |
2005 | |
2006 | |
2007 | |
2008 | |
2009 | |
2010 | |
2011 | |
2012 | |
2013 | |
2014 | 10: Legacy |
Might & Magic X: Legacy is a turn based RPG game by Ubisoft studio, which continues a tradition from first parts of the series. You command a team of adventurers in a magic and dark fantasy word Ashan, which is full of intrigues and political clashes. Aug 19, 2013 Dive into Might & Magic® X Legacy, a first-person RPG that has pledged to respect the tried-and-tested tradition of its illustrious ancestors, as it leads you to epic adventure and quests while. This mod fixes number of small bugs in config files and replaces experince curve with that of older MIght and Magic (6 - 8) games. To at least a little balance changes, it.
Might and Magic is a series of role-playing video games from New World Computing, which in 1996 became a subsidiary of The 3DO Company. The original Might and Magic series ended with the closure of the 3DO Company. The rights to the Might and Magic name were purchased for US$1.3 million by Ubisoft,[1] who 'rebooted' the franchise with a new series with no apparent connection to the previous continuity, starting with the games Heroes of Might and Magic V and Dark Messiah of Might and Magic.
History[edit]
Main series[edit]
- Might and Magic Book One: The Secret of the Inner Sanctum (1986; Apple II, Mac, MS-DOS, Commodore 64, NES, MSX, PC-Engine)
- Might and Magic II: Gates to Another World (1988; Apple II, Amiga, MS-DOS, Commodore 64, Mac, Sega Genesis, SNES (Europe only), Super Famicom (Japan-only, different from the European SNES version), MSX, PC-Engine)
- Might and Magic III: Isles of Terra (1991; MS-DOS, Mac, Amiga, SNES, Sega Genesis (beta), Sega CD, PC-Engine)
- Might and Magic IV: Clouds of Xeen (1992; MS-DOS, Mac)
- Might and Magic V: Darkside of Xeen (1993; MS-DOS, Mac)
- Might and Magic: World of Xeen (1994; MS-DOS, Mac)
- Might and Magic VI: The Mandate of Heaven (1998; Windows)
- Might and Magic VII: For Blood and Honor (1999; Windows)
- Might and Magic VIII: Day of the Destroyer (2000; Windows)
- Might and Magic IX: Writ of Fate (2002; Windows; )
- Might & Magic X: Legacy (2014; Windows, OS X)
Spin-offs[edit]
There have been several spin-offs from the main series, including the long-running Heroes of Might and Magic series, Crusaders of Might and Magic, Warriors of Might and Magic, Legends of Might and Magic, Might and Magic: Heroes Kingdoms, and the fan-made Swords of Xeen.
In August 2003, Ubisoft acquired the rights to the Might and Magic franchise for US$1.3 million after 3DO filed for Chapter 11 bankruptcy.[1] Ubisoft has since released multiple new projects using the Might and Magic brand, including a fifth installment of the Heroes series developed by Nival, an action-style game Dark Messiah of Might and Magic developed by Arkane Studios, a puzzle RPG Might & Magic: Clash of Heroes developed by Capybara Games, and the mobile strategy RPG titled Might & Magic: Elemental Guardians.
Gameplay[edit]
The majority of the gameplay takes place in a medieval fantasy setting, while later sections of the games are often based on science fiction tropes, the transition often serving as a plot twist. The player controls a party of player characters, which can consist of members of various character classes. The game world is presented to the player in first person perspective. In the earlier games the interface is very similar to that of Bard's Tale, but from Might and Magic VI: The Mandate of Heaven onward, the interface features a three-dimensional environment. Combat is turn-based, though the later games allowed the player to choose to conduct combat in real time.
The game worlds in all of the Might and Magic games are quite large, and a player can expect each game to provide several dozen hours of gameplay. It is usually quite combat-intensive and often involves large groups of enemy creatures. Monsters and situations encountered throughout the series tend to be well-known fantasy staples such as giant rats, werewolf curses, dragon flights and zombie hordes, rather than original creations. Isles of Terra and the Xeen games featured a more distinct environment, blending fantasy and science fiction elements in a unique way.
Might Magic X Steam
The Might and Magic games have some replay value as the player can choose their party composition, develop different skills, choose sides, do quests in a different order, hunt for hidden secrets and easter eggs, and/or change difficulty level.
Plot[edit]
Although most of the gameplay reflects a distinctly fantasy genre, the overarching plot of the first nine games has something of a science fiction background. The series is set in a fictional galaxy as part of an alternative universe, where planets are overseen by a powerful race of space travelers known as Ancients. In each of the games, a party of characters fights monsters and completes quests on one of these planets, until they eventually become involved in the affairs of the Ancients. Might and Magic could as such be considered an example of science fantasy.
The producer of the series was Jon Van Caneghem.[2] Van Caneghem has stated in interview[3] that the Might and Magic setting is inspired by his love for both science fiction and fantasy. He cites The Twilight Zone and the Star Trek episode For the World is Hollow and I Have Touched the Sky as having inspired Might and Magic lore.
The first five games in the series concern the renegade guardian of the planet Terra, named Sheltem, who becomes irrevocably corrupted, developing a penchant for throwing planets into their suns. Sheltem establishes himself on a series of flat worlds known as nacelles (which are implied to be giant spaceships) and Corak, a second guardian and creation of the Ancients, with the assistance of the player characters, pursues him across the Void. Eventually both Corak and Sheltem are destroyed in a climactic battle on the nacelle of Xeen.
The sixth, seventh and eighth games take place on Enroth, a single planet partially ruled by the Ironfist dynasty, and chronicle the events and aftermath of an invasion by the Kreegan (colloquially referred to as Devils), the demonlike arch-enemies of the Ancients. It is also revealed that the destruction wrought by the Ancients' wars with the Kreegan is the reason why the worlds of Might & Magic exist as medieval fantasy settings despite once being seeded with futuristic technology – the worlds have been 'cut off' from the Ancients and descended into barbarism. The first through third games in the Heroes of Might and Magic series traces the fortunes of the Ironfists in more detail. None of the science fiction elements appear in the Heroes series besides the appearance of Kreegan characters in Heroes of Might and Magic III and IV.
The Ubisoft release Might & Magic X: Legacy departs from this continuity and is set in the world of Ashan.[4] Ashan is a high fantasy setting with no science fiction elements in its lore.[5]
Reception[edit]
Might and Magic is considered one of the defining examples of early role-playing video games, along with The Bard's Tale, Ultima and Wizardry series.[6] By March 1994, combined sales of the Might and Magic series totaled 1 million units.[7] The number rose to 2.5 million sales by November 1996.[8] and 4 million by March 1999.[9]
References[edit]
- ^ ab'Namco, Ubisoft and MS carve up 3DO assets'. 18 August 2003. Retrieved 12 April 2019.
- ^'CGW's Hall of Fame'. Computer Gaming World. Archived from the original on 14 June 2016. Retrieved 12 April 2019.
- ^'RPG Codex Retrospective Interview: Jon Van Caneghem on Might and Magic'. RPGCodex. 18 August 2012. Retrieved 12 April 2019.
- ^'RPG Codex Interview: Might and Magic X - Legacy'. RPGCodex. 5 April 2013. Retrieved 12 April 2019.
- ^'Discover World of Ashan'. Ubisoft. Retrieved 12 April 2019.
- ^Barton, Matt (23 February 2007). 'The History of Computer Role-Playing Games Part 2: The Golden Age (1985-1993)'. Gamasutra. Retrieved 12 April 2019.
- ^'READ.ME: NTN Networks With New World'(PDF). Computer Gaming World. No. 116. March 1994. p. 14. Retrieved 12 April 2019.
- ^'Power Play Magazine (November 1996)'. Archive.org. 1 November 1996. Retrieved 18 April 2019.
- ^'3DO Ships Might and Magic VIII: Day of the Destroyer'. Business Wire. Berkshire Hathaway. 2 March 1999. Archived from the original on 12 April 2000. Retrieved 17 June 2019 – via Yahoo.com.
External links[edit]
- Might and Magic series at MobyGames
Might & Magic X: Legacy | |
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Developer(s) | Limbic Entertainment |
Publisher(s) | Ubisoft |
Programmer(s) | Thomas Steuber |
Writer(s) | Julien Pirou |
Composer(s) | Roc Chen Jason Graves |
Series | Might and Magic |
Engine | Unity[1] |
Platform(s) | Microsoft Windows, OS X |
Release | January 23, 2014[2] |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Might & Magic X: Legacy is the latest installment of the Might and Magicrole-playing video game series, announced on March 21, 2013, developed by Limbic Entertainment and published by Ubisoft. Instead of being a sequel to Might and Magic IX the game follows the events of Might & Magic Heroes VI and is set in the world of Ashan.[3] It was released on January 23, 2014 as a downloadable title for Microsoft Windows.[2] An OS X version was released on April 16, 2014.[4]
The game focuses on events occurring in the Agyn Peninsula of Ashan, on the continent of Thallan, following the war created by the archangel Uriel. A coup has occurred in the city of Karthal, and a party of raiders who arrive in the region are drawn into a complex plot in the region that threatens to escalate tensions in the various nations.
Gameplay[edit]
Character Creation and Improvement[edit]
Players create a party of four characters, each of whom can belong to one of four different races - Humans, Orcs, Elves, and Dwarves -[5] with each race having two male and female appearances to use. Each race has a choice of three classes to use - a 'Might' class, a 'Magic' class and a hybrid class of the two - with each class determining what skills a character begins with initially, which can be improved during character creation by allocating skill points to them. While characters can increase in level during a playthrough of the game, unlike previous titles like Might and Magic VI, characters can advance in level without going to a training centre and paying to do so, with each advancement allowing the player to improve the levels of skills known along with increasing one of six new statistics for the game: Might, Magic, Perception, Destiny, Vitality and Spirit.
Like other games, each class has a promotion quest, but only one. In Legacy, completing such a quest confers a benefit to the character for the rest of the game. However, only classes being used in a play-through have access to their promotion quests, as, unlike the previous titles, those belonging to classes not in use can't be accessed and are therefore unavailable.
Movement & Combat[edit]
The movement system in Legacy reverts to that used during the World of Xeen portions of Might and Magic V, in which players move around a grid system to get around the game world, no matter the location they are in, with time flowing when moving from grid to grid; the flow of time differs depending on whether they are travelling in a town/dungeon or in the wilderness. However, the game world featured in Might & Magic X is much bigger than that of the world featured in Might and Magic IV, providing more locations to explore as a result. Combat in the game reverts to a turn based system upon seeing an enemy, rather than real-time, with the party capable of hitting a hostile only if they are in line-of-sight before them (i.e. in the grid space in front of them). Enemies can't be hit diagonally but can be hit at range before they move in close to the party's position, which can influence how they move around to do so, while the size of an enemy unit determines how many can fit into a single grid space. While movement is permitted during combat, if an enemy blocks the party's way they must fight until their route is clear. Certain objects found in the game world can assist in battles by conferring a temporary benefit for a short period.
Skill & Follower System[edit]
The game utilizes the same skill system as previous titles, since it debuted in Might and Magic VI and was then later improved upon in Might and Magic VII.[6] Skills are divided in the game by type - Weapon, Armour, Magic and Miscellaneous - while a character's class determines the level-cap of expertise a skill can go to, and thus how high a rank it can be, in a similar manner to that of For Blood and Honor; while minor skills can go no further than Expert, secondary skills can improve up to Master, and primary skills can go as high as Grandmaster, thus a character in one class may be able to use bows at the Master level but a character in another class may not advance any further than an Expert level. As with previous titles, higher levels of expertise require a character to reach a certain rank and then find a teacher to train them higher, however they cannot progress further in rank beyond the rank-cap of their level of expertise until they have received training; if a character reaches Expert level for a skill that can later be a Master of, they must first be trained as an Expert before they can allocate more points to that skill.
While the follower system of previous games returns, it reverts to the original set-up prior to Might and Magic IX, in that followers confer benefits to the party, but do not fight for them. Only two followers can be with the party at any time, with each follower bestowing a benefit to the party for the duration with them (i.e. improving their combat skills), while taking a small fee when hired along with a percentage of the gold whilst with the party. Some followers are associated to specific quests, and are thus unable to leave until their associated quest is completed.
Changes & New Features[edit]
One of the biggest changes in Might & Magic X comes from the setting of the game. Due to it being set in Ashan, the science fiction elements that have been the basis behind some of the storylines in previous games of the series are no longer included, yet references to previous titles are present in the game world for long-time fans (such as the name of the first town visited).[6] Another change includes the use of a shared inventory space for the party, rather than characters each having an individual one like in previous titles. Legacy also saw a change in the way spells are learned; characters must now visit a library to learn a new spell, and can only acquire a new one depending on their level of magic skill expertise in any of the following schools of magic their class has access to: Fire, Water, Earth, Air, Light, Dark, Prime.
Alongside these changes and the major ones to major elements, the game brings in a few new features. A toolbar is now provided within the game that be used to hotkey items, spells or abilities for each character, depending on how the player wants them set up, while a much easier quest system is now used that provides updates when a quest is progressing well. A bestiary is now provided that details all of the creatures and enemies encountered during a play-through, with the addition of a lore section that provides back-stories on events, places, history, and so forth. Alongside a range of magic equipment that the party can use, players can uncover Relics, special pieces of equipment which, when equipped to a character (some depending on their skills), earn experience as if a member of the party and can thus earn improvements on earning enough to level up.
The game also during opendev phase included a modding kit, which should allow fans to create or modify content in the game.[7] This functionality was however removed with release due to requirement of function present only in Pro version of Unity 3D.
Story[edit]
Setting[edit]
Much of the game takes places on the Agyn Peninsula which is a part of the continent of Thallan, within the world of Ashan. The events of the game take place a few years after the war that occurred during Might & Magic Heroes VI, in which the city of Karthal, a colony of the Holy Falcon Empire, is now planning to secede from it. Alongside the city, the Peninsula also feature three major towns, vast plains, thick bogs, barren wastelands, coastal bays, tall mountains, thick forests, and a vast dungeon city beneath the land. At the beginning of the game, Karthal goes into turmoil and suffers a political coup as a result.
Plot[edit]
At the small town of Sorpigal-by-the-Sea, on the east coast of the Agyn Peninsula, a party of raiders arrive by ship on an important task - to bring their mentor's remains to the city of Karthal for burial. Upon stepping off their ship, they are met by a mysterious man named Dunstan, who reveals that Karthal recently closed itself off to outsiders in the aftermath of a major coup. Unable to gain entry until the city opens up, the raiders pass the time by aiding the town's garrison in dealing with a number of problems. Impressed with their work, the garrsion's captain sends the raiders to Castle Portmeyron to meet with the Peninsula's new governor, Jon Morgan, only to find upon arrival that the castle is being besieged by bands of brigands and militia. Fighting their way through the castle against them, the group eventually rescue the governor, who soon asks them for their help to investigate a number of strange events that occurred recently in the region.
The raiders begin initially with investigation into a dark elf presence at the Elemental Forge - an ancient structure in the centre of the peninsula, housing elemental beings, in which they find themselves fighting off one such being that had been corrupted by an unknown force, freeing it in the process. After reporting back on what they found, Morgan soon sends them to the woods near the town of Seahaven, in order to meet with Lord Kilburn and ask for his help in identifying the handwriting of a message that was found after the attack on Portmeyron; Morgan also asks them to carry a letter to the pirate king, Crag Hack, so he can establish a truce with him. Learning from Kilburn that Montbard, the former governor of the region, had ordered the attack on Morgan's castle and is now hiding in the Lost City - an ancient and ruined underground city - the party quickly track him down and defeat him. While Morgan remains suspicious on how Montbard funded the attack on the castle, he soon sends the raiders to Karthal to find a man called Falagar, an ambassador who was working in secret with Morgan as a spy within the city. The party manage to gain entry via the city's sewers, just as it finally opens its gates to outsiders, while encountering Dunstan before he departs.
Inside the city, the raiders search for Falagar leads them to a man named Hamza, a former member of the insurrection within the city, now organizing a resistance movement against the person who organized it and rules over Karthal as a result - Markus Wolf. The group learn that his Black Guard, a ruthless mercenary group, took Falagar to a prison in the city's slums, and so quickly begin work on a plan to break him out. Upon freeing Falagar, they soon learn that Dunstan had been involved in the coup, although his reason for doing so is not made clear to them. Morgan, upon hearing of this, instructs the raiders to find out more about him, leading them to meeting a former raider friend of Dunstan's by the name of Shiva. During their meeting, Shiva reveals that she and Dunstan had been part of raider party, who had twelve years ago attempted to enter a dungeon known as the Tomb of a Thousand Terrors. However, something went badly wrong and of the party that entered, only she and Dunstan managed to escape the Tomb. While both separated soon afterwards, Shiva noticed that Dunstan had changed following the incident.
Heading to the Tomb for answers, the party soon find and enter the dungeon, only to be locked in by a mysterious dark elf they had met in the Forge. Inside, they encounter a variety of shadowy creatures and a group of dark elves, along with the discovery of Dunstan's corpse. This alerts the raiders that Shiva had left with an imposter; the real Dunstan had died in the tomb, after he and the other raiders accidentally broke the seal to the prison of a Faceless by the name of Erobos, a master of assassins who was imprisoned by his own kind after the Elder Wars. Erobos, released from his captivity, quickly stole Dunstan's identity and appearance, left him to die, and began devising a scheme shortly afterwards to get revenge for his imprisonment. The raiders soon learn that his intentions is to ignite a war on the Peninsula, explaining his presence in Karthal during Markus' coup, with the dark elf the party encountered being one of his servants, called Salvin.
Upon returning with their discovery, the party find that Morgan's daughter, Ann, was kidnapped by Markus to stop him interfering, but this has the opposite effect when he sends the raiders to inform Crag Hack of what was done. Crag, upon learning of Ann's capture, quickly offers his aid in attacking Karthal, bringing troops via his ship. During the fighting, the raiders quickly find and defeat Salvin (the player can tell him about Ann, causing him to commit suicide for his actions), before fighting against Markus, pursuing him into an ancient city beneath Karthal - Ker-Thall - whereupon they defeat him. Whilst in Ker-Thall, the group soon learn that Crag had died whilst fighting against Erobos, in the hopes that a noble death form such an action would counter a curse he had. Upon finding Erobos, the party quickly learns that he had influenced Markus in staging an insurrection in Karthal so as to fight back against the Falcon Empress and her plans for reform in the region, as well as also driving Montbard mad by making him think demons were running the Peninsula. While he had helped the party, it was purely to provide him with a formidable foe, although Erobos was unaware that the raiders had been secretly used by the Empire to oppose him. Despite countless minions of Faceless and dark elves being sent to kill them, the raiders finally defeat Erobos and end his plot, saving the Peninsula from disaster
Development[edit]
After releasing a hidden teaser page on the official Might & Magic website on March 15, 2013 hinting at the possibility of a tenth title,[8] Ubisoft released the official announcement trailer on YouTube on March 21, 2013[9] featuring tile based gameplay inspired by Might & Magic I-V. The voice of Sheltem (the primary antagonist of the first five games) can also be heard in the trailer.
Although the game requires no 'always-online'DRM, it does require usage of the UPlay system for a one-time activation of the game, in addition to the future updates and obtaining bonus in-game items.[6]
In June 2013 Ubisoft announced open development with community. Limbic Entertainment team along with Ubisoft Chengdu were announced as game developers.
Jan 03, 2019 I have just installed X-Plane 11.26r2 (build 112601 64-bit) from Steam and I am having problems loading it up. The install is fairly clean with no plug-ins installed. Aug 24, 2018 X-Plane 11.26r2 – Let’s Try This Again. Posted August 24, 2018. X-Plane 11.26 release candidate 2 is available for users who check “get betas” in our installer or who select public betas on Steam. It’s just like RC1, but without the giant 60 nm jump when the DSFs load. Aug 25, 2018 Boeing 737 MAX Crashes Immediately After Takeoff Here's What Really Happened to Flight 610 - Duration: 18:42. TheFlightChannel Recommended for you. X-plane 11.26r2. X-Plane 11.26 is an incremental update that includes updated translations & a fix for problems with older navdata. Release Candidate 2 Bug fixes: XPD-9355 – Aircraft position jumps by 1 DSF tile at scenery shift. Release Candidate 1 Bug fixes: XPD-9246 Updated translation files. XPD-9065, XPD-9292 Fix for renaming runways in X-Plane’s vecapt struct.
The game was at first released in August 2013 as a Beta with only Act I accessible, though after some comments from community the dev team added new functions as well (map edits for example).Unity 3D game engine was chosen for the game and game was intended to be modifiable by community. This however required a function only available in Unity 3D Pro version, creating controversy between players, Ubisoft and Limbic dev team.[10]
Full game was released on January 23, 2014. Day after release, the Ubisoft producer Gary Paulini, lead designer Julien Pirou and CEO of Limbic Stephan Winter did AMA on Reddit [11]
On March 27, 2014, Ubisoft announced on devblog pages that there would be no further updates to the game[12]This left game with many unrepaired bugs.[13]
Sometime during 2015 OpenDev page section on official Might and Magic X website was deleted and is currently giving Error 404. All pre-release (older than January 2014) open development articles were deleted from official game and Ubisoft pages as well.
Reception[edit]
Might&magic X Chest Riddle
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Might & Magic X: Legacy received generally mixed reviews gaining 71/100 points on Metacritic aggregating website.[14] Richard Cobbett of PC Gamer found the tenth installment of Might & Magic to be, despite its shortcomings, a successful tribute to the retro-style of gaming, stating that 'what gives Legacy its old school charm though is that as much as it's weighed down by an obviously low budget and the mechanical sacrifices of jumping back a decade, there's a love for its style underpinning the action.'[1] Daniel Tack of Game Informer also praised the throwback approach and allowing options to players, calling it 'refreshing to be given the tools to set up potential failure in an industry that’s continually pushing toward 'Push a button during this quick time event to win.'[16] Rowan Kaiser of Joystiq, however, while praising retro-style also favorably compared its changes to the game's previous installments, noting that 'where previous games could open too much, with wild swings in difficulty and horribly unbalanced character classes, M&M 10 feels exceptionally well-guided and controlled.'[18]
Brett Todd of GameSpot though criticized the story as not as developed, calling the opening in particular 'as exciting as listening to someone recite a tax return'.[17] One other additional point of critique was that of Ubisoft's Uplay service with Eurogamer's Stace Harman writing that 'unfortunately, not everything is gloriously old-school - as Ubisoft's insistence that the game authenticate through its Uplay platform attests. There's no perceptible benefit to the player in this, just the potential for more complication'.[15] Although the game was described as having 'sketchy difficulty and paper-thin dialog', Niche Gamer nevertheless found Might & Magic X: Legacy to be an addictive game that fans of the genre would enjoy.[19]On Steam distribution product pages the game scores 63% on recent and 68% (out of 1931 reviews) on overall users recommending the game.[20]
The firmware update is quite big as it includes a bunch of improvements and fixes, size is around 1.2GB.Xiaomi always provides software updates in batches to the device models and IMEI numbers. Recovery 2.0 reviews.
References[edit]
- ^ abcCobbett, Richard (January 23, 2014). 'Might and Magic X: Legacy review'. PC Gamer. Future US.
- ^ ab'Open Dev - Devs talk about Deluxe Box & Release Date'. mightandmagicx-legacy.ubi.com. December 18, 2013. Retrieved December 25, 2013.
- ^Fletcher, JC (March 21, 2013). 'Might and Magic X Legacy to be shown at PAX East'. joystiq.com. Retrieved April 3, 2013.
- ^'Steam Community :: Group Announcements :: Might & Magic X - Legacy'. 16 April 2014. Archived from the original on 5 March 2017. Retrieved 5 March 2017.
- ^Falcon, Jonah. 'Might & Magic X: Legacy officially announced'. Strategy Informer. Retrieved 5 April 2013.
- ^ abc'RPG Codex Interview: Might & Magic X - Legacy'. RPG Codex. March 22, 2013. Retrieved 5 April 2013.
- ^'THE SECOND OFFICIAL PATCH IS HERE'. Ubisoft. Retrieved 18 November 2013.
- ^'Celestial Heavens - Picture of the Day'. celestialheavens.com. March 15, 2013. Retrieved April 6, 2013.
- ^'Might & Magic X Legacy - Announcement Trailer [UK]'. youtube.com. March 21, 2013. Retrieved April 6, 2013.
- ^http://www.svetmightandmagic.cz/mmx/mmx_historie.php
- ^https://www.reddit.com/r/IAmA/comments/1w1eg8/we_are_might_magic_x_legacy_team_we_just_released/
- ^[1].
- ^http://forums.ubi.com/showthread.php/826242-BUGLIST-Please-report-bugs-here?s=41cdf5d956ac25446d16e00eda8e7f5f
- ^ ab'Might & Magic X: Legacy for PC Reviews'. Metacritic. CBS Interactive. Retrieved February 5, 2014.
- ^ abHarman, Stace (January 23, 2014). 'Might and Magic 10: Legacy review'. Eurogamer. Eurogamer.
- ^ abTack, Daniel (January 23, 2014). 'Might & Magic X: Legacy Review: The Game Of Yesterday, Today!'. Game Informer. Game Informer.
- ^ abTodd, Brett (January 24, 2014). 'Might & Magic X: Legacy Review'. GameSpot. Gamespot.
- ^ abKaiser, Rowan (January 24, 2014). 'Might & Magic X: Legacy Review: One square at a time'. Joystiq. Joystiq. Retrieved April 8, 2014.
- ^Batchelor, Carl (2014-02-08). 'Might & Magic X Legacy Review: A Legacy of Crushing Combat'. Retrieved 2014-10-25.
- ^http://store.steampowered.com/app/238750/